Saturday, August 31, 2024

Brothers of Promethium: Event Recap

The assembled attendees of the Brothers of Promethium narrative event. Photo courtesy of Dillon (@voidhalation).

On the 3rd weekend of August, I drove 6 hours from Pennsylvania to Enfield, Connecticut to take part in the Brothers of Promethium narrative event set up by the Hive Scum podcast (and their collective friends in the New England War Council). The event was themed around an Imperial planet in the Warhammer 40,000 setting known as Promethium, which is able to pull spacefaring vessels out of the Immaterium and cause them to crash-land on its surface. No one has been able to figure out a way off the planet, so all those stranded on the planet are forced to fend for themselves and survive in its inhospitable desert environment. The event was structured around a series of three games using a combination of rulesets, including Grimdark Future (from One Page Rules), Grimdark Future: Firefight, and a modified version of Mike Hutchinson's Gaslands. Each participant was tasked with making a small warband and some form of vehicle or speeder (for the Gaslands game). Although we were not able to create a full warband for the event, we did manage to create a pair of models to participate. You can find a PDF of the game book that was made to go along with the event HERE.

Friday, August 30, 2024

Vastarian: Blanchian skull tree

On Vastarian, fanaticism has seemingly seeped into the ground, shaping trees into perverse amalgamations of metal, bone, and wood.

In June we announced the winners of our Vastarian Open Invitational Contest. We are now in the process of converting a model for the first place winner’s (Jean-François [trexcowboy_]) cult, the Aeris Sanctus. While we are still working on the conversion, we are excited to share the first component of the model, a grotesque looking tree that was heavily inspired by the artwork and vision of John Blanche.

Friday, August 16, 2024

Brothers of Promethium: Dark Spirit painted

Never Reaching The Surface.

Earlier this week we posted two models converted for the Hive Scum podcast setting, Brothers of Promethium. This 40k setting is centered on a desert planet that is shielded from Imperial sensor arrays and mysteriously is able to pull Warp vessels out of the Immaterium, causing them to crash-land and get trapped on the planet. Although primarily desert, the planet has innumerable verdant oases that attract those stranded there, but are also home to various dangerous flora and fauna. The setting was deliberately left undeveloped, to encourage others to create models and concepts to fit within its confines. This weekend Hive Scum is hosting a small event at their studio, playing games within the setting. With that in mind, we had a few days to get the models painted, following a scheme that paralleled that of Hypatia Etranzi.

Sunday, August 11, 2024

Conversion Corner: Brothers of Promethium pilot

Hide and Seek.

Terry (@stone.jaw) from the Hive Scum podcast created a 40k setting, called Brothers of Promethium, that is centered on a desert planet that is shielded from Imperial sensor arrays and mysteriously is able to pull Warp vessels out of the Immaterium, causing them to crash-land and get trapped on the planet. Although primarily desert, the planet has innumerable verdant oases that attract those stranded there, but are also home to various dangerous flora and fauna. The setting was deliberately left undeveloped, to encourage others to create models and concepts to fit within its confines. Later this month Hive Scum is hosting a small event at their studio, playing games within the settings. Greg is able to go, so we decided to create a few models to fit within the settings! The first of the models is an enigmatic wandering mercenary, known only by the epithet Dark Spirit. The second is their trusty servitor.