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The City of the Damned. |
We are excited to announce that Alexander Winberg (of the excellent
Echoes of Imperium blog), invited us to take part in an event to celebrate the 20th anniversary of Mordheim, Games Workshop’s Old World skirmish game! More than probably any of GW’s other games, Mordheim really delves into the dystopian horror elements that lurk within most of their settings, bipedal rats, ambulatory fish, shambling skeletons, religious zealots, and rotting tenements. Being 20 years since the game was released, the Mordheim event is also set 20 years further in the timeline, Imperial Calendar 2019. While Alex defined the basic
motivations behind the major factions, Tears of Envy, another extremely talented hobbyist involved in the event (who made Mordheim 2019’s excellent logo, which is on each of the pictures included on this post!), had the fantastic idea of looking at the city of Mordheim through the lens of the
Strugatsky brothers’ Roadside Picnic/Stalker. This science fiction classic explores the aftermath of an extraterrestrial visitation. Despite the alien visitors abrupt departure, their presence irrevocably and mysteriously changed the environment where they visited. These “Zones” were eventually cordoned off from the wider world to be studied. Could the meteorite that hit Mordheim have a similar effect, and what would happen to the city after being poisoned by this wyrdstone for 20 years? How would its inhabitants and the city itself be affected and corrupted? And what sort of adventurers would risk their lives to find fortune by venturing into the City of the Damned? This concept really captured our imaginations, leading us to start experimenting with different warband designs, which we wanted to share some of our early work in progress.