Miniature-based wargaming is graced with a huge amount of variety, from setting to scope, science fiction to low fantasy, skirmish to total warfare. But whereas the genre affords players a plethora of different themes to explore, one aspect of the hobby always remains the same. And that is the investment of time that it takes to play a miniature-based wargame. From assembling, painting, reading background material, learning rules, and ultimately meeting up with some friends to push models around on a tabletop, the hobby takes a lot of time. And if you are anything like me, as you get older, time is more and more at a premium. No longer in school/college, you are starting a career, a family, or both, and even if you do have some free time a few evenings a week, your gaming friends likely are not just down the hall or across the street. Because this is a hobby that I love, I still make time to assemble and convert models, read background lore, explore the vast and dedicated miniature gaming blogosphere, and try my best to keep up-to-date on the rule sets of multiple games. Of these, being knowledgeable about the rules, has probably become the tallest order. And this is simply because I do not often get the chance to actually play the games. Although I really enjoy reading and learning new rule systems, just reading them is not the same thing as playing them. Playing a single game every five months, when I get together with my like-minded friends, is hardly a good way to learn and retain the nuances and complexities of many of these games, let alone experiment with army lists. This got me to thinking about how it would be wonderful if there was a way that I could play some of these games digitally, such that when I actually got together with my friends, the games we played would be as good as possible, filled with strategy and character, rather than paging through rulebooks and reusing army lists from years ago. This led me to
Vassal: the open-source boardgame engine.