Tuesday, March 31, 2026

Trench Crusade: Communicant by Redwetskeleton

Fault and Fracture.

Over the last few years, we have been interested in the miniature skirmish game Trench Crusade. We wrote about our first impressions with the ruleset and how we used the system to play games in our Vastarian setting. Despite this, we have yet to create a warband for the game, and we realized our pace at creating models is so slow that it might behoove us to commission someone to create one. Immediately, we thought of our good friend Eli (Redwetskeleton). He has the ability to make some of the most stunningly grotesque miniatures imaginable, ones that truly make your skin crawl (in the best way), as evidenced by his recent contribution to the Godling art show. His style is very befitting of the Trench Crusade setting, so we asked if he would be interested in creating a Trench Pilgrim warband, following his own internal muses. We are thrilled that he said yes and are excited to share photos of the first model from the group, a gruesome Communicant!

Painting one of The Longsnouts

Every Man is an Enemy.


Ever since getting into Warhammer 40,000 at the tail end of the 2nd Edition of the game, orcs have held a special place in my heart. The artwork for the 2nd Edition Codex book was filled with character, with notable work by greats like Mark Gibbons, Wayne England, and John Blanche. The template for the orc designs seen in the 2nd Edition codex was established earlier in the Rogue Trader era by artists like Paul Bonner, where the orcs were lanky, with wide lower jaws and long, slanting upper jaws. Brian Nelson gave the orcs a noticeable image change in the 3rd Edition of Warhammer 40,000, giving them a hunched, muscled, and aggressive look. It is this Nelson design that really captured my imagination. Games Workshop has slightly updated the orc aesthetics over the years, but never quite captured the magic that Nelson harnessed with his designs. Much to my excitement, sculptor Carlos Pérez Bugedo started a project designing his own orc models that take aspects of Paul Bonner’s orcs (somewhat lanky and long in the face) and combine them with the hunched aggression of the Nelson designs. This project is fittingly called The Longsnouts, and had an earlier Kickstarter campaign for STL files of some of his initial designs. To stir up some excitement for his second Longsnouts Kickstarter, he held a painting competition to paint one of his models. This seemed like the perfect opportunity to break out the paints and paint another model.

Thursday, March 19, 2026

Dragged into Turbolasers 129: Reflecting on the Godling Art Show with Martin McCoy and Shane Brockway

Godling.

We talk with Martin and Shane about their successful interactive miniature art show: Godling! We discuss what went well, what they would change, and what is to come.

Monday, March 16, 2026

Flames of Orion and Art at Red Emma's Baltimore

Red Emma's was a perfect place to hold a DIY event like this!

Over the weekend, Shirkerism, a Baltimore-based arts and culture zine, and the District of the Damned wargaming club held an event showcasing art, zines, and miniature gaming! It was held at a Baltimore icon, Red Emma’s, a worker cooperative bookstore, cafe, and community events space since 2004. The event featured a lot of amazing artists, including our friends Daniel Hassell (draugr._), Molly of the Skirkerism fame, and Martin McCoy (martin.mccoy.art). There was also a host of gaming tables set up to play the mech combat game Flames of Orion.